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Snakebyte ps3 controller on pc mapping
Snakebyte ps3 controller on pc mapping











snakebyte ps3 controller on pc mapping
  1. #SNAKEBYTE PS3 CONTROLLER ON PC MAPPING INSTALL#
  2. #SNAKEBYTE PS3 CONTROLLER ON PC MAPPING PORTABLE#
  3. #SNAKEBYTE PS3 CONTROLLER ON PC MAPPING PS4#
  4. #SNAKEBYTE PS3 CONTROLLER ON PC MAPPING BLUETOOTH#

"X" is button 1 for a PS4 controller, and "A" is button 0 for an Xbox controller, so if you want a game to have X and A do the same thing (because the user might be playing it through Steam, say, with one of the two controllers, and in terms of physically position on the controller these buttons correspond) how do you do it? With Unity's input system it doesn't seem possible, because you'd end up with a configuration where both X and and Square (via PS4 controller, inputs 0 and 1) do the same thing (in game), while also both A and B (on Xbox controller, inputs 0 and 1) also do the same thing. However I think the bigger issue is that two controllers with similar physical layouts and shared button index number or axis numbers might have conflicting mappings. For example, on PS4, X is button 1, not zero, and R2 is 3rd Axis or 7th button. But the image is not accurate, at least for the PS4. I have an Xbox One controller which seems to have the same mapping as the "Jimmy Vegas" picture above.

#SNAKEBYTE PS3 CONTROLLER ON PC MAPPING BLUETOOTH#

If you're going for non-standard controllers, you might check the Asset store? I know for instance there is a package that lets you get input from a Wii remote via bluetooth on there - possibly there are others for the controller you're interested in?

#SNAKEBYTE PS3 CONTROLLER ON PC MAPPING INSTALL#

PS4 and XB controllers are going to be the vast majority of your install base. I'd double-check your project against that just to make sure it all lines up.Īs for other controllers, I'm not sure - I imagine unity's support varies from controller to controller, I doubt there is one single sure-fire way to support every one. I've included an example of what they look like by default, with the horizontal and vertical controller setups expanded for details. Is it possible that your input settings of your project have gotten mangled? You can check this by going Edit > Project Settings > Input in unity. Just to ensure this was accurate, I tried plugging both an XB and PS4 controller in and using both on a my project, and both responded identically using the default unity Input setup. The labels correspond very closely between the two controller types. This graphic (courtesy Jimmy Vegas - source ) is useful in knowing the button labels to match up with Inputs. I am not sure what's causing you to see the X/Y Axis mismatch between the controller types, but that's not how the unity input is set up by default - on both the PS4 and XB controllers, the button with the "X Axis" label is the left-stick horizontal axis, and the "Y Axis" label is the left-stick vertical axis.

snakebyte ps3 controller on pc mapping

That’s good for any games requiring first-person aiming.I'm not sure about any possible controller out there, but at the very least for PS4 and XB controllers, the default unity input settings should work pretty well. The joysticks also work well when mapped to the mouse, which brings back some analog control. Disclaimer: - I did not create this program, Im merely spreading the word about it and helping with troubleshooting. This pertains to PS3 controllers or any generic controllers that are not working. This does not pertain to those controllers. Mapping a joystick to WASD or arrow keys turn it from an analog input to a digital one, which can be less responsive, but you can configure the dead zones and other settings by clicking on the “L Stick” button in the middle. NOTE: Multiple sources have claimed that generic controllers will be supported out of the box. If you press the buttons on your controller, it should light up the button in AntiMicro, so you won’t have to worry about figuring out which one “Button 14” is. You can click any of these to set a mapping to any keyboard key, or the mouse. So long as your controller is connected, you’ll see this screen laying out all the sticks and buttons.

#SNAKEBYTE PS3 CONTROLLER ON PC MAPPING PORTABLE#

It also works on Linux as well.ĭownload the latest release from Github (or the portable version if you don’t want to install it) and open it up.

snakebyte ps3 controller on pc mapping

There are a couple of good commercial options out there, most notably reWASD, but AntiMicro is free, open source, and does its job just as well. On macOS, you can usually find USB controllers in the “System Information” app, under “USB.” Bluetooth controllers should show up in the Bluetooth menu in the top menubar.













Snakebyte ps3 controller on pc mapping